Hey guys, I'm trying to import a character into Unity that I rigged and animated and am exporting as an fbx. The animations work and the character imports fine but I am having a weird issue where the feet are raising above the ground when they shouldn't be. On the left is the original file and the right is the fbx, showing…
Redid the body sculpt, remeshing them until it is below 80K polys. Then smooth them to reduce the lumpiness of the high poly. Furthermore, I adjusted the body to fit the current reference and its flow.
Day 108 of my 360 days of art 🔷 I fixed the UV of my deodorant model and made some adjustments on the modeling based on feedback. 🔷 I watched some videos on designing a product packaging and fundamentals of art 🔷 I tried designing a logo using a google ref when I got bored