Hi all I was hoping for a little feedback on the look of a game I am currently developing, called 'The Tower'. It is a survival horror game set in a British tower block in the 1970s. Part story exploration, Part first person shooter. I am developing it in Unity3D. I have created the environment layout (building geometry,…
This is my second attempt at making a skin! any feed back and help is appreciated <3 Step one: Drew some hands on the magazine (From memory) and brought it into illustrator. This design is going to be inspired by the classic alien Movie. Step 2 Tracing my drawing Step 3 dragged into photoshop for some colour step 4,…
Under a million tris without long thin triangles is better. You can have 1-2 mil tri meshes too but UV ing those is a nightmare. You have two bake options, one is to bake the nanite mesh with itself or have one mesh under million tris and bake high on top of it. Above million its going to be an issue with file size…
im looking for one for primarily 3d work, around about £700. anyone know what would be the best option for this? ive been looking around but cant really find one that i like the look of, or with a better specs-price deal. EDIT: so far ive found a few, but without reviews its hard to judge:…
Poop, didn't see your newest Post. Yes we work on commission sometimes...We also have contained and retained searches. Where a studio will pay us for all jobs. And we work harder for them....it doesn't directly affect your salary. Even for commission only placements, yes if you can do all the smoozing and get your Resume…
Have you made a lot of character models already? If not, I'd suggest: Do all three. Do a quick version of each, not trying to make it perfect, just like 70%. Do your best work but do it within a schedule - like 4 weeks per character, going from beginning to having it posed and rendered in your portfolio. Just cut out…
This has come along way jadeEyePanda! It's looking quite nice. Here are a few suggestions: It's probably a good time to start working on matching the style a bit better. Here's a screenshot of a blood elf from the WoW model viewer. Notice how the Dark line around the eyes thins out and stops before reaching the bottom? I'd…
We've managed to wrangle Valve in their 'Valve-time' slipstream long enough to catch the names of the 5 Winning entries to the first ever Polycount Pack for Team-Fortress 2. Members of the Polycount Community were given 5 weeks to come up with a SET of items for one of the 9 different TF2 classes. These sets had to be…
Mathew : the fondamental difference between tournament organisation ticket work and pro player work is that in the case of pro players there is much more clarity in regards to where the splits are going. No need to do all kind of calculations or estimates - the player and the team representative are simply added to the…