Haha thanks, I've refined the style a lot since then. My early stuff was sloppy as hell. @4bidn, glad to see the art of photo sourced textures isn't dead!
A sculpt I did in my personal time based on John Polidora's artwork https://www.artstation.com/artwork/4b4xL Yep, another darkstalkers character :P trying to step-up the stylization game
Resource Collector Utility might be what you want? http://download.autodesk.com/us/3dsmax/2012help/files/GUID-7109A5FC-94E9-4B7A-A46E-38637CDDCE3-2614.htm
In Display Attributes can you enable vertex normals instead of face normals? The two are different, just because the face normals are all pointing the same way does not mean that the vertex normals are. Also that topology is pretty awful and could be cleaned up a whole bunch. Here:…
But what 3d software is the model made in? If 3ds max, do a Reset Xform, Collapse, add an Edit Normals modifier and reset all the normals, collapse to Editable Poly, then re-setup your smoothing groups. Make sure the OBJ exporter is exporting the Smoothing Groups properly…
I wasn't very happy with the HDRI's that I found with snow and all of that so I decided to just render a AO passe to show the details =] thanks for the help guys! Cheers! http://www.artstation.com/artwork/sat_27-bot-patrol-6b6543e8-4bc3-4581-84cd-0cad1e2a7e85
Make sure "Match Bitmap Size as Closely as Possible" is checked in the Download Texture Size section. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-4FB6180F-7C21-4B0E-903B-D25974C92FB7.htm,topicNumber=d30e587216 Then you need to Reload your bitmaps. Sometimes this button doesn't work, so you…