Last week I used consistent references (nsfw) to improve the human female basemesh. It's still damn hard to make something that doesn't feel uncanny, but It's just a matter of learning and forming the neural connections and muscle memory that will enable me to 'see' what works and what doesn't. Ideally over the years I'll…
Go to dynamics and stimulation section or the other vid: http://www.blender.org/support/tutorials/ http://blenderdiplom.com/en/tutorials/416-tutorial-advanced-particle-trail-in-blender-264.html
To be frank I look up HK 416 cross section rails and that was there. I found another picture that I am going to use, so it's back to the drawing board lol
A model of a dragon based on Marco Espinosa's incredible design 48K Tris 1X4096 Rigged in Maya Concept Credit: Marco Espinosa Check it out here as well: https://www.artstation.com/artwork/48lPe2 Credit: https://www.artstation.com/artwork/b6l3n
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