http://pixologic.com/zclassroom/homeroom/lesson/nanomesh/ You may have to do the bulk with nano mesh, covert it to 2.5d, offset the document in order to see the seams, and then patch them up with normal inserts.
Any information on the hardware required from your PC? Is all the depth pushing being done by the display? What about stuff like ZB and their 2.5D tech, does that gripe it? Really curious about it.
I'm sorry to nag but don't you get a big ass seam when you use grab doc from 2.5D canvas? That's what I found to be the biggest problem with the tiling canvas in ZB..
Thank you, again! :) First of all, I want to render this character. Later, I will do some matte paintings on BG(2-3) to create 2.5D. So...right now, I'm trying to render textures :)
@_adamturnbull Yes man I use After and my friend cut all the things in Photoshop. I use the bulti in Mettel freefrom for the 2.5D and the Plug in saber , from video Copilot, for the intro fire Effect
2.5D, right. I will keep that in mind! thanks. I'm always learning. :) And the target is to create a game-character out of the Gemma's character from the movie, and I'll have to use her images from the movie to do that.
tip: if you're using the 2.5d canvas for tileable textures, which itself is fantastic, don't press 'bake' in the layer palette. Doing so will cause a seam within zbrush; not even the export script will be able to save you then.
It's just for point of reference really. It eases the panic of the 3d brain when it finds itself in a weird 2.5d canvas document. :) Also, it can be used to set up ortho refs. As for grid units or snapping or anything like that, it isn't functional.
There's no way to do it like that. Instead you might want to try using the Floor Grid, keeping the reference images floating around with spotlight, or just put the image onto the 2.5d document itself so that the model floats around ontop of it.
Either drag the verts on a specific axis using the gizmo handles and snapping turned on, or go into an orthographic view and turn the snapping to 2.5d snapping rather than 3d snapping. It will move the verts along the 2d axis but still snap to the cylinder.