Hey all, I have started thinking seriously about the LP since my last post and decided to do another normal test on the vaulted bricks, which might actually make the cut and be in final asset, though I could prob. shave off some geo. first ^^ Its currently a total of 192 tris but depending on how it looks i could prob. get…
Just fyi, best buy has the surface pro 2 256gb i5 on sale for 599.99 and the 512gb i5 for 799.99. 256gb: http://www.bestbuy.com/site/microsoft-surface-pro-2-256gb-dark-titanium/2148006.p?id=1219070148391?ref=199&loc=JAF5WzpxbKM&acampID=1&siteID=JAF5WzpxbKM-GnuiyfMNwOZsCPjqOxiqQA 512gb:…
Default player height in UE4 is 192cm. Unreal units are now in centimeters, so 4 units inside of Unreal is equal to 4 cm. Default characters are 192 units, so 192 cm, which is approx. 6 feet tall. https://docs.unrealengine.com/latest/INT/Engine/Content/ContentStandards/index.html I've always wanted to done one of these…
Hello, After reading many of the FAQ questions, I cant seem to find the true answer of rules. My question is, are we required to design our animations with a specific LOL character in mind? Or can we make animations that simply feel would fit in the game using a unique rig? Post#61 Says we don't need to base it off a…
I have a blog and let me just say it was the best decision I ever made. One day I got an email from a company in London who said they liked my blog, said it looked professional and asked if I'd be interested in going to an event to play EA's Battlefield 1943 and review it. So I did, was very fun. After that they invited me…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Hey and I decided to do a little test in terms of how much raw mesh data could weight, so we would have a more informed discussion. Exported to obj. stuff is as follows: 2028 tris - 94.9kb 972 tris - 44.3kb 432 tris - 19.7kb 192 tris - 8.91kb Exported to .ase(the one you used fir UDK before FBX support): 2028 tris - 263kb…
[255,204,204] Just hit the numbers on a calculator. 255*.8=204. This works well for numbers under a value of 1 or floating point stuff. If the values are over 1 (as in the case with [1 4 1]) use something like this. 255/4=63.75 which I rounded to 64 (when I put it into marmoset it put it as 65, though I don't know why.…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…