Use RTTAssist, or read up here: http://www.laurenscorijn.com/articles/ambient-occlusion-baking You need to really bump up the settings for MR baking, a 64-128 is the minimum for a good bake. 128-256 for a useable bake.
Hey @PuuroMan ! Looking good so far! A few ways to make the outside light comes in a bit more: You could increase the indirect light bounces and intensity, this will make the ligth coming from the outside bounce a bit more inside and light the scene a bit You can also increase the post processing exposure (although that…
This is what Lamont meant: As more of a general note white in your normal map is a bad idea. You should fill all the empty space with the flat normal color: R 128 (or 127), G 128 (or 127), B 255.
I'm in too! Suggestions: Sherlocks (off 183) Opal Divines (next to Frys) Ginger Man (downtown, parking not sure) Mr Tramps (off 183, Game Dev Beer location) Hideout Pub (off MoPac, kinda near Frys)
Alec: I've filled the normal map with 128 128 255 and the problem still persists. Things are quite weird to me at the moment. If I re-apply the normal map which was baked with max (no handplane work on it) it looks good. Quack: thanks for the tip! I'll update it.
UDN says: tiledshot X Y X says the screen resolution if you type 2 the screenshot will be twice as big as the actual screen Y is the overlap on the screen border so tiledshot 2 128 will give you a double sized image with a 128 pixel border