In Blender there's a function to record an object as you move it while the timeline is activated and it marks keys automaticaly for every frame. This is quite useful. Is ther a similar function in Maya? Thx.
Thats a basic issue with layered materials and material functions, and unfortunately there is no solution for this (if you want to keep them as functions).
It really is like trying to tame Gojira (Godzilla), it can't be done. You can only hope that your pesky human problems align with it's monstrous lumbering agenda. When those two things align, only half the city gets destroyed... * It's death by a thousand annoying little things but it's core issue is that the interface is…
Hey everyone, I’ve been trying every possible way to create high-quality grass (clumps, density per m², etc.) that is optimized and functional in Unreal Engine 5 with a 4070 Super. I’ve looked at some presets (like those from Quixel Bridge), and noticed that a single clump of grass can go up to 6000 tris — but with Nanite…
If we can get a bunch of max functions in the plugin like renderable curve and other cool functions similar to the max modifiers, I would gladly pay for it :)
wow this is all great criticism, i really appreciate it a lot. one thing worth mentioning again is that the back legs and feet are NOT done. i do agree that they SHOULD have been done long before I started detailing anything else. I really jumped the gun on detailing this guy, and it definitely shows. doing things out of…