I am looking for a 3D artist to provide a couple (4 in total) of Models + Textures of Radar Stations/Modules for a modding project for the game "Space Engineers". Contact me for details, you can send me a message here but i will reply much quicker on Discord (@dergrubengraeber). It would of course be great if you are…
Hello all! I’m looking to snag a pixel artist to work on this project that is specifically designed to help people break into the games industry! Experience preferred, but none necessary. Having a game on Steam that your interviewer can play is the ultimate resume. This would be a revenue sharing project with a timeline of…
Hi!I'm a game artist who works with both 2D and 3D for characters and environments.My work includes character animation, environments, and props modelling. I have experience using Unity, Godot, and GameMaker. Most of my environment work uses modular pieces for level design. Send me a DM in case you´re interested in my…
Hello Fellows Im new here .I’m Anthony Im Illustrator and Concept artist open for new Projects would love to be on board on you’re vision . Could be a great fit . pls checkout my Portfolio. https://articoluminos.com/ Glad to connect with you My Discord : articoLuminos Cheers Anthony
One thing I'd suggest is trying to distribute your polys a bit more evenly. It's especially noticeable in the legs and feet, a lot of dense areas and areas where the loops are spread apart. Jackablade had some good advice when they mentioned looking at other peoples models, observing what others have done can really give…
Services: - sound design for motion graphics Looking for a freelance or full/part time position but only offsite. Portfolio: https://www.behance.net/annhutchcr1b39 annhutchcraft3024@gmail.com
"I joined a forum because there is NOTHING about this online." Does seem as if you've deep dived the interwebs for info and possibly landed on overclock.net as well? It's been ages but from what I can recall that community was probably or more than likely still populated with power users, if nothing else in my opinion…
Hi everybody, I'm finally getting this shot to a decent spot. I tried to adopt a more reference based workflow for this one and made the mistake of following the reference too much so it took multiple iterations to give it a game feel. https://syncsketch.com/sketch/da190f4af54e/#664699/591235 It currently doesn't loop…
It varies. Just make it as pretty as possible. If you're concerned about polycount that much, if you build it in such a way removing edge loops is easy, you can optimize quickly. Just, for this, 1 million tris is going to be overkill for sure. You can prolly nail this in 20k or under for a nice looking model.
Hi all, I have a few questions around building and using modular kits for environment layout. 1. How critical is it for a modular environment to be fully closed off? Meaning, all assets snapping cleanly to the grid with no protruding geometry outside of the layout of the scene? In cinematic work, I’ve often prioritized…