how did you go about placing the rocks in max and keep them tiling? Was each rock placed as an instance model? or did you move them as elements, which i'd think would kill your system. Or was there some 3rd thing, like a script to keep it easily tiled?
We're hiring another designer for the project, so everything above applies to the new position. Join us in making a truly awesome, original game! Edit: To be very clear, this is not a 3d artist position. This is a level designer position for individuals with a body of level design work (building and scripting play spaces).
The only intrinsic problem with Max booleans is stray vertices, which you can eliminate with a free script The other half of the equation is using sensible side counts on primitives, making sure edges align for minimal problems. This is down to you as a user regardless of the program you're in. Are there any issues beyond…
Hm. If exporting from Max, have you set your viewport to qualified normals (Xoliul Shader has a little script to do this for you), and are you exporting from Max with Direct3D viewport instead of the default Nitrous? You could also try flipping your green channel in Marmoset..
Oscar worthy performances, masterful script writing, Robert "beartrap of a jaw" Z'Dar, non stop action, exceptional stunts: [ame] http://www.youtube.com/watch?v=rX9y0iNuCcM[/ame] [ame="https://www.youtube.com/watch?v=byh0TW0HOnE"][/ame][ame]http://www.youtube.com/watch?v=bFvoxWFKPoI[/ame]
Hi mindblowz and thanks a million for your patience! So we´ve narrowed down the cause to this file: C:\Users\Public\<User>\SUITE\script\presets\Contours\standard.shc Does this file exist for you? if so, try to load it in to PS manually, and see if that makes any difference on the crash!
Maratis and Shiva, they both export to Unity. I didn't find any topic that have a list of engines that export to iPhone Maratis Unity SIO2 Shiva Bork3D Cocos2d I only know Python & C, but learning Java now for Unity Script :) doesn't UDK focus on FPS games?
Fantastic work, the Alpha is looking fantastic, love the little Butt scratching Idle animation, brought a chuckle. How are you finding the Unity animation manager? I am thinking about starting to get into using it, right now any animations I make are blended by a coder using scripts.
just accept that the windows explorer was never intended to shine in this area, just use XnView as a browser with a crazy amount of file format support and some scripts to convert and batch process them. Personally I always hated the windows preview: slow, creates temporary hidden files + very limited.
Doh! Looks like I forgot to keep the 'delete aplha channel' & 'save as png' in the action script. You can add those to the action if you want, then when you run the batch process in PS, it'll save them all out as png's where you want them.