Like this for example: The only way I can see to make something like this is manually by making a lot of boxes and filling each one. There has to be a quicker way, right? There are some palette generators online but they only produce a handful at a time and seem geared towards home decor. I'd like to be able to designate a…
HI,Someone knows how to use custom grunge map in substance painter? I mean when I import a custom grunge map in to painter, I'm not getting the same settings like default grunge maps to change balance and contrast. Use a level is not an option since it affecting all the layers down.
for me the value is in improving on the algorithms for tasks like denoising, height map/normal map generation, light removal, edgedetection, tiling etc. These are things that can't be done perfectly with generalised standard algorithms as they require intuition about the content of the image. ML models can provide that…
Hi everyone, I'm currently deciding between two types of devices for sculpting mode in Blender: a graphic drawing tablet or an Android tablet. I'm specifically wondering about the XP-Pen Artist Pro 16 (Gen 2) and the Samsung Galaxy Tab S8 Ultra (used as a second screen). Personally, I am leaning towards the Android device…
Guess I'm gonna call it done - at least for now, as I want to participate in another challenge that started two days ago and I have to hurry. :D That's why I was so lazy with the pavement. There were many materials I found challenging to render like the sack or... pumpkins. I learned a lot in this field! Hope you like it!…
I am modeling a character based on a concept sheet. Any critique or feedback (especially on proportions) are welcomed! I took some artistic liberty in the face because I really wanted to push the stylization and make her feel more like a blizzard character. Also including overwatch characters that I am drawing inspiration…
Finished the heat refraction effect (I hope) https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127 This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction…
IMO too hi res textures sometimes rather reveal artificial procedural noises people do them with . What looked like a proper hint to certain material features in lower resolution became overdone and obviously Substance Painter noises and scratches , often lots of redundant details that only spoils the impression. It's like…