a very nice way to see how far I've progressed, a sword! I wanted to go with this design from Marina Ortega Lorente: https://www.artstation.com/artwork/xYdBDE I'm extremely happy with how this came out, and I'm happy to see how far my prop work has come since my first project. it was really nice to finally get a handle on…
So i've got a little issue with a scene I'm working on. I've been putsing around learning simple kismet and matinee stuff to do something similar to the day/night cycle level that comes with udk. The main issue I'm having is this: I've got the sun rotating around, changing brightness and whatnot, and it looks and plays…
@wildrun If its taboo i am sure someone who is an elite in the knowledge will come around but this guy: https://polycount.com/discussion/comment/2774710#Comment_2774710 Seems to have the solution to the issue you bring up and that is to "do it yourself" & by that i mean "Hand-paint" the issue away. Then it answers your…
Day 4: Air The theme today reminded me of Avatar: The Last Airbender so I tried to create a floor material that could be found in an Air Temple. Today was busy so I wasn't able to finish the material but I used it to test a few nodes I'm working on. I'm hoping to come back to this one and finish it up once I have time…
Is it a DX shader? Does it get faster if you use "object color mode" instead of Materials? "is there something like view distance in max viewport to hide objects in more than specific distance? + my previous question!" No automatic mode that i know of. But you should really use simple materials for preview...i think that…
If you are interested, click on this link: https://apply.workable.com/breederdao/j/8FC6DEEC45/ or you may reach out to ali@breederdao.io and include the title of the role in the subject line. We are looking for a specialized lead developer to spearhead efforts in developing games powered by Unreal Engine. You will be…