Check this section here: http://www.cgtextures.com/content.php?action=tutorials and in your specific case: http://www.cgtextures.com/content.php?action=tutorial&name=tilingpatterns Hope this helps :)
nice portfolio! i'd split it in personal and proffessional though, and maybe not include all of it. and definately add a tutorial section with a very good tutorial on painting textures ;) lol.
I also had a 6-page 3dsmax skinning tutorial in that issue... more info and links to video tutorials here: http://boards.polycount.net/showthread.php?t=60556
If you decide to go with Unity it's relatively easy to setup most of the coding. Here's an example project http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
Have a look at this tutorial, it's essentially what creationtwentytwo described for character workflow: http://area.autodesk.com/tutorials/street_cop_workflow_by_mashru_mishu You'll probably need to register to get access tho.
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
This tutorial by Ben Mathis can help you merge your detail normal with your highpoly source normal. http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm