Hi, It's a good start; and as said by most; your far from experienced or "being very confident at what you can pull from the software yet"! But don't get down; I've studied for 3 years (1 at college - 2 at uni) and I'll still be learning for years to come, not only that but I only have 1 piece thats "portfolio ready"…
not in particular, just search for the terms -smoothing groups -lattice modifier -proportional editing -normals -uv unwrap / seams best to look for beginner tutorials in the programm you are using, there should be plenty material on youtube you can also check out artstation learning, its free and has some good tutorials…
Thanks for the tutorial link, Noren. Yes, Klunk, may be you are right and they definitely used higher version originally or reduced them specifically for the game, but taking into account icon size this wont make significant difference imho.
I recently picked up electronic music making as a hobby, and I've experienced some of what you've outlined. The thing that gets me out of a creative rut is thinking about genres and styles I really like, or I'm captivated by, and doing my own version of them. What are your favorite games? What assets do you like most in…
New Update :smiley: In UE4 I did more testing and made a small scene and figured out how to bake light on it. Bake is in low resolution and some models have bad uv for lightmap. Feel free to give feedback. Further made the simplified version for the tutorial and start polishing that system. Also started using more VEX code…
I want to see you improve on anatomy, starting with basic proportions, block out the body with least geometry then progress!. Some stuff for you to check out http://www.creativecrash.com/tutorials/real-time-character-modeling-tutorial#tabs (scroll down to character modeling video, massblocking etc)…
Forums are great for picking up nuggest of knowledge, or getting help with specific technical difficulties, or getting general artistic advice. But for 101 modeling instruction, you'll never get anywhere this way. Try some hardsurface tutorials : https://chamferzone.com/tutorials/ If you can make an AKM and a Mech,…
I don't know if anyone has said this but I dunno if its a good idea to have the Eat 3D tutorial (the pillar) in your portfolio, its a tutorial its meant for you to learn from an apply your technique to your own projects, the only thing this shows to other people is that you know how to follow directions step by step. Plus…
If you have the £$£$ this tutorial is really freaking good http://www.thegnomonworkshop.com/store/product/1149/#.VrPVPLKLSHs If not I learnt the basics really well off following these tutorials. https://www.youtube.com/watch?v=W2Ei9ZEC2SE https://www.youtube.com/watch?v=2mcQmYQOqbk http://kazperstan.co.uk/tutorials-2/…
I'm going to bump this thread as I've stumbled across some tutorials on making directional lightmaps and a tool for generating Self Shadowed Bump(normal) maps. SSbump Generator, a free GUI based program that can be used to generate Self-Shadowed Bump Maps. Also this thread on the Unity forums has links to example files,…