this should help, i put it in the script directory and tried typing the name of the script into the mel window but that didnt work how do i make it work
I've put this in a few of my scripts disableSceneredraw() -- STUFF HERE enableSceneredraw() redrawViews() Its a good idea to have this as a standalone script too enableSceneredraw() redrawViews()
His script replaces the default UVW Edit Window script. Rename \3dsmax8\UI\Macroscripts\Macro_UnwrapUI.mcr to Macro_UnwrapUI.backup, then put Chuggnut's mcr there, named Macro_UnwrapUI.mcr.
For your last highpoly work check this script: http://www.scriptspot.com/3ds-max/scripts/loop-regularizer I use it every time when edgeloop needs to be a perfect circle
You'll need a custom script for that if you can't find any (doubt you will). Now's a good time to get into scripting and do it yourself, great way to expand you skillset ;)
Hi, thanks for trying it out! Are you on Maya 2018.4? As a quick check, I run the script from /maya/2018/scripts -folder, in case there's a problem with the env/path variables.
2. Scripting. I've made a script that would randomly delete non-border edges, and then clean up any verts that were on a straight line, ie not holding together a corner.
tnx guys :) Time for another batch update :D Script i've been working on : http://www.scriptspot.com/3ds-max/scripts/topoproject and some other stuff (OLD->NEW)
I am planning on moving all the constraints to their own section of the plugin (right now they are scripts). When that is done, you will be able to apply scripts after them, for more possibilities!
My maya script is available on gumroad. You can find more info in this thread: http://polycount.com/discussion/172741/dcboolmanager-free-maya-script-for-boolean-modeling#latest