What platform? Mobile or PC? *Edit* Actually, Unity 5.5 added support for linear on mobile. Read here: https://blogs.unity3d.com/2016/12/07/linear-rendering-support-on-android-and-ios/
Exclusively for games 969, 12 minutes of gameplay! You can watch them here http://www.games969.com/2014/09/10/hunter-s-tale-tre-nuovi-video-in-esclusiva/
No those wierd glitches are caused by Xoliul shader and gamma correction in MAX 12. Just render it with marmoset or unreal you will see you wont have those weird glitch dont worry.
You should know what to charge per hour. And you should be able to guess how long this will take. Is it full time for one month? What's 1/12 of your yearly wage?
One thing we can all agree on, baseball is boring as hell. Baseball is about as exciting as watching the adds, and breaks between American football, but without the 12 minutes or so of real action.
Hey guys! I'm doing a little livestream at 12:00 PM CST. I'll be painting a scene in the theme of the competition. Feel free to jump in, chat and ask questions! :) https://www.twitch.tv/marmosetco
Yeah Except you just added another 6 polycount triangulating it. which is alot slower than your original 6 polycount :) 12 polycount triangulating it isnt good. not good at all
Braulio - here is a piece on the spate of xbl account hacks in relation to FIFA 12 http://www.giantbomb.com/news/microsoft-ea-claim-fifa-isnt-causing-rash-of-xbox-live-hacks/3746/
So, is it the number of characters in the game? or per match characters being rendered at a time? There will be only 4 characters at a time per match at the most. The game will have a total of 12 characters to choose from.
bah pays for special edition. second disc is scratched to hell. downloading from gog now but probably another 12 hours before play boo! hiss! so pumped for the game though.