While I'm posting this now, this map actually dates back to about 2 years ago. Originally created as a flashback for Chell's Legend, I have decided to just finish it as an art piece. Not sure if I can do anything to make it valid for gameplay, or if I'd ever have the time to work on it again. Still though, love walking…
Hi, this problem is probably because the faces are looking the other side, in 3d max when you do a render if you are looking the back of the face you cant see it. You only have to select those faces(those that are invisble) and search and option that it is "flip". If that object have 2 faces you have an option too(in think…
I spent a good chunk of my xmas vacation this year feeding my head with tutorials and info. I went through a bunch of stuff on 3D Motive and I bought a copy of nDo2 to get up to speed on how to use that. This is what I ended up with for my efforts: The trees and grass are from a foliage tutorial, the ground texture from a…
IMO a bit uniform. Overall ok, lack of spec detail/shapes and fairly uniform creases/grain. Corners are nice and not too sharp which is cool. How's the uvlayout? I'm guessing some of it is because you're saving texture space. :) [edit] i better back myself up with what i am imagining:…
Hi there! I am new to polycount and decided to post my first post here, although my content is not as awesome as all the other stuff you guys create! I am currently trying to recreate the face of Saxton Hale, a character from the Team Fortress 2 universe. For reference I took various comics posted on the team fortress…
Thanks for taking the time to reply! I tried your suggestion, but sadly it didn't fix the problem. Here's a quick render shot with Self-Illumination set to 100%. I'll try find out more about the issue, but if anyone here has ideas on how to fix it... (Parts of the foliage, which are 2-Sided textures in 3ds Max, being…
Some great and really inspiring stuff here! Lurking on the forum for some time trying to soak up as much knowledge as i can, I'm at a point where I don't find things I create complete shit (while I still throw my screen out of the window in unsatisfied anger). Time to get my crap on the internetz and get ready for some…
Hey (My first post starts with hey...), I've been working on this program for like the last 2 days and thought I'd show some of the images I've made with it, its nothing more than a filter for webcam, but I think its coming along pretty well The ones with the masks, are just me using webcam software under this application…
Monster fan art. :D Some more stuff for my Environment concept breakdown I've been doing. Working on the actual design of the ship. I want something much more interesting than what I did in the original painting. Going to chop this guy up into a cross section and maybe sketch some interiors. This is the uppermost level in…
Here's two things that I always found helpful when animating. 1 - The animation isn't just movement. It's intention and emotion on the part of the character even when it's a walk cycle. A generous chunk of time, when animating, can be spent on your feet, out of your chair. Become your character, think like she does, and…