hey again :D will try not to keep bugging about this collada stuff :) but I just tried to export an asset into my game, and notice it's rotated 90 degrees (should be facing z but its facing x). I notice taking the asset into maya that it comes in the correct orientation, but it has a rotation of 90degrees in y. When I use…
achillesian - VW is more of a max/maya/si/silo mashup. We've all be offering IStonia the best bits from all apps. To Frame selected objects the default key is F6. You can change it quickly by holding 'END' then navigate to the menu 'View > Best Fit' The Customize Tools should popup. Keyboard shortcut F is already taken up…
ghib: There are some fuctionalities you may not know about the temporary pivot tool. Once the temporary pivot tool is on, turn on any snapping option. Move the cursor over to a snapping target and left click. The temporary pivot will snap onto that snapping target. If you want to snap the orientation as well, press down A…
Guys, I am following a Blender tutorial (again) :) in VW In the tut a plane is drawn, a duplicate is made, it is then scaled down to a small square and placed in a corner of the original plane. I am OK till then. Next in the tut a Mirror Modifier is implemented and the small square is duplicated in the other corner ( and…
This is looking great. I LOVE the way the pivot centers on the screen if it goes out of the viewport! Genius :) im missing not having a connect tool. If it could be merged with cut like silo does it that would be awesome. if your not aware of how cut in silo behaves it has 2 modes. 1:if there is a selection it connects…
hi IStonia, I turned the distance to 0, and I can notice a bit of a difference but I'm still managing to get my mouse far away from the extrude edge when using the tool quickly.. I know this is an extreme case but I find it noticable (I don't think I'm moving the mouse *unreasonably* fast, and I can notice it when moving…
hi man, great changes, thanks! :) the only thing that doesn't quite feel satisfying is the -1 offset/mirror part. It feels a bit like a band-aid for a specific circumstance rather than addressing the root, which is precise control over an objects scale value. Is there a reason why you're reluctant to treat scale the same…
Here some short observations: One thing i stumbled across is that best fit is not really best fitting. See screenshot. Another thing that Unhide seems to loose the focus at the selected object. Is this intended? Selecting Objects in the scene explorer needs double click. Wouldn`t be a single click enough? I also do…
@Beat I have yet to explain to Kun the programmer about soft selection workflow and hopefully we can see it soon. It's already there, just need to be optimized :) Yes, the radial menu is the first implementation and we're still improving it, for example the ability to go back to previous 'level' and customization of…
Hi ghib, Thanks for the words of encouragement, and suggestions, To tell you the truth I was about to delete VW and go back to Hexagon / Blender, but you have given me direction, and I will soldier on :) I never thought to make another copy of the VW folder so I have that to fall back on if I break the first version…