pior, maybe a custom tool on the toolshelf that could contain icons for all of those typical actions? I think the toolshelf (T) on the left in 2.5 is sort of like the shelves in max and maya, but one could easily be created on the top aswell. It should not be needed though :), But this is another interesting point, means…
2.58 is out guys :) They added a bunch of cool stuff like, A Warp Modifier, Multi-resolution Render Baking, Empty Images Display, New Constructive modifiers for Sculpting, Mesh Inset and Camera Locking :) http://www.blender.org/development/release-logs/blender-258/ I think im most excited about the Empty Images Display…
Transferred my ZBrush morphs to shape keys in Blender for my current character. The original "sleepy" expression is for baking, and the "neutral" is for final rendering. The neutral is also going to be useful for placing the eyelashes. Carefully sculpted those as layers in ZBrush to represent the neutral expression as a…
Hi Common problem. I cant render a video with audio. Using 2.83. Same problem in 2.82. Usually it is because audio is not included in the output preferences, ffmpeg isnt engaged or sequencer is checked under post processing. I know this works because I had it working before. Its just a test animation with a simple mp3…
I'm getting these artifacts in my object when trying to bake normal maps using the Bevel Edge shader. Anyone know the reason for this, or a guide somewhere explaining this? I think I could solve some of these shading errors in my lowpoly by modifying vertex normals, but I don't know how nice that behaves with the bevel…
Has anyone here tried the new adaptive sampling? I made a couple of tests with it, but didn't find any scenario and/or setting were it would be an improvement compared to standard sampling. When using it in combination with the Blender denoiser, adaptive sampling creates a blurrier result, mostly visible on textured…
I'm having an issue, and I think it might have been a bad hotkey press or something (it persists if I exit and reopen the file). In this particular layout, my objects will render in Edit mode but won't actually show me any vertices, edges, or faces to select or otherwise interact with. Selecting other layouts (UV Editing,…
I am slowly dipping my feet into Blender's rendering features. This is Machine's demo scene from his Decal Machine addon with a pipe object I put in for testing. Why is it both images, using different viewports, look the same, SSAO included? As I understand, Eevee works by rasterization and cheats: thus the SSAO is…
@RN Given that Blender already has this, I would be very surprised if they'd take it out for Eevee! Especially given the developer's focus on animation, I do think they see this as a possible cycles-replacement for final renders. @FourtyNights The Speedretopo addon makes this workflow a little bit easier. It uses a…
Hi, pior said: No problem, Edge padding - http://wiki.polycount.com/wiki/Edge_padding When a game model uses a single texture sheet (Texture atlas) the image will have areas that are used for the textures and blank areas between them. The used areas are often called UV shells, and the blank areas are often called gutters.…