bad relative to other applications - most software I can pick up and start making stuff in a few hours like picking up Mudbox for the first time after using Zbrush for a while. I really wanted to like Blender when I was shopping around for a 3D Painting app but holy hell, it had me almost punching my screen in frustration.
I think that the solution provided by addons like box-select-x-ray is even better. It automatically switches to xray when dragging the selection rectangle. There's also an option to desactivate the xray display if you don't like it. https://blenderartists.org/t/box-select-x-ray/1212316/4 If you want to try it, be sure to…
Little things like increase bevel width, you'd have to go back and redo the bevel since there's no bevel modifier. I've had little details like this as iteration feedback. And if you've modeled something on top of the bevel...you gotta redo that as well. Maybe its MAX users, edit poly is just too convenient. Thanks for…
Wow that's some good news. I guess I going to skip Maya LT then. And until Blender get's better baking, I still can use Xnormal since obj's can now exported with hard edge informations. The thing is, I really do like Blender's workflow. And I'm not a fan of Maya's cumbersome modeling tools. There is just some stuff Blender…
I also made the switch from maya to blender and I use a mixed config to be confortable with both. I use the standard G, S, R setup that I like a lot but I remapped the W key to have the move tool like maya. Double click W brings the select box, ctrl+W is the rotate tool and shift+W the scale tool. I also use the pie menu…
I agree 100%, I really like the idea of the addon and it gives pretty good results. But it makes to many assumptions about what the user knows, like that it only works on 2.79 right now, like how would someone know that without documentation or a error that tells you that. Also is the google drive link how you distribute…