leilei: are you talking about the current release? Honestly, I haven't verified any of the file types because really, all I use is .obj, .ase (which isn't even on there), and .fbx
Yeah, most of the tutorials are written by folks who dont know what they're doing at all. Sometimes it feels like blender looks at what everyone else is doing and deliberately trys to be different.
? Not sure I agree with this at all, plenty of people make a living using Blender. If you visit blendernation you'll see plenty of small studios and freelancers posting their reels of productions done in Blender.
@f1r3w4rr10r thanks! I like that idea of long-term-support, that the program internals can change all they want (bug fixes, optimizations etc.) but the program behavior/output must be guaranteed to be the same.
It's not an answer to your no-clicks-wanted problem, but if there was a way to press something when hovering over the outliner to automatically close all the opened collections, i bet that would be cool... Edit: Oh, that's nice.
I tried this quickly but for me, it didn't work like Max at all. I think it just sets the actual gizmo orientation to follow the face, rather than locking the actual vertex to the face?
Flight, is the object rotated in some way? If it is, the weird behaviour might be fixed if you apply the rotation with Ctrl+A. Edit: After testing it myself, it doesn't seem like that affects the result at all. Hm.
Agreed, though I tried out the alpha of 2.5 and the improvements are astounding. They're significantly improving the interface and they're actually adding customizable shortcuts after all this time, so things are looking good.
A setup I found useful in addition to vertex, edge and face selection keys was to maek one that can select all; makes tweaking pretty quick, and should work even better with the selection highlighting.
what ever if you noticed like almost all open-source apps blender is aimed at devs, and there really seems to be no marketing or PR guys to polish off thigns like feature videos etc.