I've had a lot of success storing settings as an array in a custom attribute applied to RootNode. On rollout open look for the custom attribute. If found load the array, if not apply the attribute to the RootNode with a default array. On rollout close gather your settings into an array and re-apply it to the attribute.…
Tycooon bend any custom mesh. New workflow example. Testing it on teapots this time. Because teapots are awesome. Soooo... giant teapot monster? #madewithtycooon [3DS MAX TOOL] [COMING SOON] To do list before beta 1.0 release: - UI fixes / improvements - Clean up and fixing small bugs. - Writing documentation including…
Python is pretty well documented for maya and there are alot of resources for learning it(not sure on max). Chad Vernon's blog has some very good tutorials that might be useful http://www.chadvernon.com/blog/resources/python-scripting-for-maya-artists/ Also another good way to learn is to pick through other people scripts…
the trouble is it works well in application it's designed for and reasonably robustly at the moment, it doesn't work as well in a broader sense so too speak and to make it robust enough as a universal tool is still a lot of work :( as for perfornance, it's wasn't programmed with it in mind but it does ok max 2010 on a 6600…
I'm using "named pipes" to have two processes talk to each other. The python script hosts the named pipes server. For max the named pipes client is implemented as C# dll. The UI is then coded in python using Qt. Therefore we can run those scripts natively in maya too! There are utility python functions which allow you to…
I think another problem with this is that each time they add an ease of use feature they tread on the toes of their established user base. I dont know who their Internal testers are but they sure as hell aren't doing a good job. Also you have to question why they chose to use C#, the 'Just in time' compiling is…
^ Thats cool! I don't have the tool up for download yet. Although If you don't have Max, it probably wont do u much good for another app. I'm using built in Voxel Methods to do the projection to make it fast/accurate. I do want to learn how to make my own Voxel method someday though and not have to rely on any built in…
I've been working on a de-chamfer / un-chamfer script for 3DSMax lately. I was looking around for a way to do this in Max and the only stuff I could find was one old script from a decade ago with no working links anymore, and one that's part of a larger paid for toolset (and doesn't look like it can handle chamfers that…
hello hello, just wanted to show some work i did. This is basically to bring the graphite modeling from max to maya. Almost managed to get most of the things. hope you all will like that. Please follow the instruction on the gumroad page. Gumroad : https://gumroad.com/products/eylOq Highend :…
some of you might have seen this one already, for for those who haven't, here's a script i've been working on for a couple of weeks, as a final examination assignment for school. it's goal is to generate animated grass with as much control as possible for the user. a description of the so far implemented functionality can…