Finally finished the update for Lazy Save and exporting all layers from selected groups :D https://www.youtube.com/watch?v=qsP2R5yEqcI Here's the change log. -Created a fallback in the case that my website goes down and the user still has internet connection The checks now do ->see if online, if online check to see if it…
thanks guys! I hope you find it useful :) Scooby, thanks for the feedback on the scrollbar - I totally didn't notice that it wasn't showing up on the high poly list :poly136: as for the rest, it might be especially confusing for you since it works differently from another xNormal tool we've been shown haha. Basically mine…
After some testing I have some feedback, I think the tool is awesome. Tested on Windows 8 x64 Consumer Preview without issues. :) * UI is very responsive, caches images very quickly and is easy to understand * The ImageSets feature is awesome. Some requests I have about it is that after you type a name using enter could…
Yep, you got it, this is a bunch of shells (I think 12 shells in the images, I don't remember). Specifically, its a geometry shader that dynamically creates the shells and shell spacing depending on parameters. The only thing I'm doing differently is that the shells are offset by a noise vector, giving random direction to…
posted a preview release of TexTools 3.0 that includes the recent camera painting script. http://boards.polycount.net/showpost.php?p=1056535&postcount=665 Several things have been tweaked for the script:* non visible faces (backface culling) will not be rendered in the texture map and instead have a magenta color (255 0…
yeah you can do the same in max and even automate it using the volume select (or vol. select) modifier on a grid of vertex points in a mesh. Then apply cubes on all of the selected verts of that mesh - done! But what all of those examples fail to do is picking color values from the mesh texture - or it's uv space. Using…
Hey, thanks for the links. I ended up solving it differently and hope this is now somewhat appropriate to post. Today I did this script, after weeks of painful reworking a fractured platform by hand and not being able to properly reitterate on it: [ame="http://www.youtube.com/watch?v=DA91BDeY4BU"]Merging Script -…
got my hands on Photoshop CS4 SWF panel scripting which is a way to execute Photoshop JSX (javascript language) scripts from within a Flash SWF panel. This is how my panel looks like: I am using a custom written skin/ gui- but it can be anything a flash movie could be. Some steps I went through:…
Oh I agree. I've also come to realise that it is mainly used on phones these days, and that somehow the browser based Unity is less successful than it should be. (Even Director games are more mainstream). I honestly thought it would take off far more on the web, the fact that it's got the WHOLE package, including physics,…
My workflow for skydomes always included getting a tiling sky panorama and apply a polar coordinates filter in Photoshop. However, the polar coordinates filter robs the image of half its resolution. Radial ripple effects in UDK have traditionally been made using panning textures on circular polygonal meshes, but even if…