changed some output format for the texture packer tool I have been working on to create HTML CSS sprite sheets: saves bandwidth (one load request instead of many) and speeds up work here at the office for the php guys a lot- as all of them are working often more with CSS as html when it comes to dressing a site or…
Thanks for the info! Long story short, basically, Python is just a way to go because it is way more robust do work with then, in my case MEL. Another good thing is that with Python there is always that possibility to directly access Maya API + libraries, modules, etc... all this is not possible with MEL so it often comes…
I've prototyped this on the weekend. It's doing a pipe boolean and then re-aligns the pipe geo to the initial edge selection to create a hard edge again. It's the same approach as done by the Bevel after Boolean addon, at least the earlier versions. It's remarkably simple, but clever. I'm gonna re-implement it all in bmesh…
AssetGen addon for Blender (free!)AssetGen is a free addon that automates the tasks to get a game asset ready for video games from an High Poly model. While it takes several hours to get an asset ready from an high poly, this addon does that in a matter of few clicks. It is ideal for all your static assets. It is developed…
Hello All, Here is what i am working on, it's game Molecats, indie-game puzzle with hand-draw textures, weird gameplay. working with unity3d (me-code + designer). here small video @ youtube https://www.youtube.com/watch?v=X20VsPnr-co and tech screens, what behind (large http://vidroid.com/_tmp/unity-mt.jpg) more screenshot…
+1 to this approach. I use it all the time, esp for keeping rigs organized. Rather than use the link tool, I'd use mxs .parent to add selected objects mxs:myMayaLikeGroup = point cross:false name:"myMayaLikeGroup"[COLOR="DimGray"]--make a group[/COLOR]for each in $ do each.parent = myMayaLikeGroup [COLOR="DimGray"]--add…
Hey Malcolm thanks for taking interest in this. 1.in face mode, it works on face with 2 incoming edges. In edge mode it will connect ring selections. for vertices, select the t verts (verts with 3 edges connected to it) and it will auto connect. 2. space loop works on any kind of surface. however, it does not smooth the…
Thanks for your input. I agree. I think it makes most sense to have it in the tool palette. The thing that is giving me pause is that if I make a SubPallet it goes at the very bottom of all the other menus. Also, I believe you have to have a Tool already selected to activate the other menus in the Tool pallet. With all…
Polyhertz stole the thunder there 😁 But @pi3c3 My hero! I'd suggest making it scriptable if at all possible - recent versions of max don't seem to be crashy and shit when applying a modifier to multiple objects so I'd say the key to this thing's success is having a good enough featureset (or the ability to extend it myself…
I am just guessing but you are from Germany? The Telekom seems to have some backbone issues there to the main YT pipe. Its part of the reasons why they asked for network fees for big content providers to help out extending their network. Here in Sydney (AU) YT is quite unmatched, snappy and fast - no buffer interruptions…