Well basically, like I said. I got stuck dealing with UDK a bit... With lightmaps and all that stuff I didn't know already. I wanted to try and see if I could match the light at first before moving back to texturing again. So all the textures in the scene are basically just plain colors with some AO on them. I'm also…
1. the scene is not really large, ok she is not 1,60 high but 2meters but even smaller its still superdark, even with MR lightsources, which brings me to 2. most tutorials use photometric or MR area lights, however both no matter what have to be turned suuuuuper bright to have an impact on a standard exposure setting like…