Just wanted to update the documentation on importing anims into Marmoset originally written up by praxedes Getting Your Turn Table Animation Into The Toolbag Plug-ins for exporting out of Maya (and only Maya) are available in toolbag/exporter stoogeExport_maya70.mll is for Maya 7 stoogeExport_maya80.mll is for Maya 8…
I've got a problem here - I dare not guess where the problem actually lies, but perhaps someone here has an idea. The situation is this: I'm trying to export from Blender, and I've divided the model up so that every loose part is its own chunk. The screenshot on the left is what happens when I export that. Fancy! But…
Thanks for making this available for the community, it's a really nice tool to have in our arsenal. I don't have anything to post at the moment that isn't protected by NDA, but suffice to say it looks great and is working splendidly on my system. Here's my shortlist of feature requests for a future version, if you guys are…
You could go with obj and static renders from Marmoset, which is what I did for most of my portfolio renders. Or if you've got time pick up a copy of UDK or Unity, both are free to use and have a bunch of tutorials available online. There are also a bunch of real time material setups for Max and Maya floating around here.…
Hey! forum thread gods - i encountered a similar problem to that of MM's : i posess maya 7 (and 8.5) when i try to export using the stooge script it crashes maya 7 everytime (it does creates a .mesh file though at 0kb size which is useless and crashes the engine)...... plus..... when I try importing a straight .obj file i…
Sorry for getting back to you on this late EarthQuake. Here are two screenshots illustrating my problem. Also, for some reason my F12 screenshots in Marmoset are taken as completely black images... That's weird haha. In the first image you can see the problem with the greenish/compression coloring I was talking about.…
I just started using Marmoset today, and firstly, I must say that I love it. I'm still figuring it out, but so far its quite easy to use! Thanks 8Monkey! I had this problem aswell, and so I followed EQ's advice and tried to re-save the maps, and I noticed the problem. I had left on 'Alpha Channels' while saving as a 24bit…
Heyy everybody. I am bringing my character to marmoset and this time I would like to know how you guys render your models when it comes to characters. The problem I am currently having is that some parts of the model have different specular sharpness so if i set it to work correct for the armor the face does not work very…
I'm getting a really big problem with the engine. It seems as though it's compressing my textures that I apply to the meshes. I've tested it with the downloaded weapons on the first page and get the same problem. I'm using an uncompressed 2048x2048 TGA file on my gun, but in the engine it looks like a highly compressed…
There's no need to use Maya normal map bakes exclusively. Just take your default Max normal map back into Photoshop, go to the Channels tab (Window -> Channels), select the Green channel by itself (Ctrl+2), and invert it (Ctrl+I). GIMP can probably do the same thing as well if you don't have access to Photoshop. Then…