Ok, well. I set it to one light, now everything is really hard to see unless Im focused directly at it. Anyone have any links to some good lighting tutorials? Im also trying to get rid of that tri in the rear corner. without much success >.>
Hello. Can you take a look a wireframe of this model below. I have no confidence on a proper wireframe of those type of hard-surface model. Especially, the five point junctions. I need some advice to put those five-point junction to somewhere. Thank you :-)
@ RENDEREN :"My two cent's" I am as well a begginer in hard surfacing, but what i could tell you is that floaters can really make your job extremely less frustrating. You can easily do a few floaters there and just focus on the bevel shape's.
Hey there! Quick question. 1How do you make such details(high poly) Using turbosmooth. I only know one way (hard edge) 2Did I do it right or not? 3Do you use this method or not? 4How to do it differently? Thank you very much in advance!
hey, natec. Basically what I did was kinda the same what respawnrt did, but I had way too much sements for the cylinder and I was confused how to control it properly. Now I see it was not that hard actually. Thanks, respawnrt! I appreciate your help :)
Hi guys, I'm having problems adding small detail bevels on a hard surface vehicle. I'm doing ok with blocking it out and getting it to look smooth and hard edged in the right places. I'm having a very hard time finding out how to do these bevels that go across the model which get out of my "original wire-flow" to create a…
Heyy guys, this weekend im going to try and actually fully model and texture something that i can see easily what it is, i fail at Uv'ing so that will be the hard part, how ever, does anyone know how to model a screw part like in this picture in max 2012?
between some cut tool with edge/vert snapping on deleting and welding it shouldn't be too hard. Is there a specific problem your having? You'll basically want to cut the lower tube where the upper tube's edges intersect, Then bridge/weld the upper to the cut hole on the lower....>if that makes sense :)
its hard to understand what you intend. First i would recomend showing results with a material without the wireframe and high specular value to see modeling errors , then post a concept on what you are trying to achieve , because i dont know what you are asking exactly :(
Okay, I restarted with a cylinder and used your advice. It looks much better now, but there is still some undesired hardness that I can not seem to circumvent. I have circled these areas in the image. Thank you for your time. http://i.imgur.com/r7QjWBs.jpg http://i.imgur.com/VdmxyBi.jpg Evan