I realized with what you said instead of connecting edges across quads which which is a bit tedious in max. I had a look at the graphite modeling tools and found a paint spline along surface, which has given me a better result than creating splines from scratch. It's kind of there. The ropes do look really loose though :/…
Hey guys, here I have few questions mainly about intersecting geometry, vertices and smoothing. In following examples I try to state what I struggle with while modeling. Hopefully you could enlighten me ^_^ . I am posting this because last time I tried to cut doorframe into car model, which didn't go very well. Scene 1 -…
Trying to get make a nut that dosen't have any bending, those first 4 you can see the problem I am talking about, by connecting the 6 sides with the round one you end up with polygons that are not flat with results in some bend. This one I made using loft/bridge and adjusting how the 2 surfaces will blend, also had do to…
Hello, I was modeling ear and quite much finished it. Not happy with the result. With 1 iteration of Turbosmooth, it still looks like pile of crap. Geometry is bad on top (right side) where ear pretty much connects with side face. There is more geometry on ear than is on sideface. So I had to do a lot tweaking there to…
Hi wirrexx, thanks a lot for the hints! Much appreciated. I've never worked with floaters before but will check it out. Although in this case I'm afraid I need the physical holes. I've tried your bend workflow, here's my result. The bend modifier is deforming the holes, combined with just four vertices for a circle it's…
Hi, I'm trying to model some holes in a circle pattern but I'm having a hard time of making sense of where to connect the holes. Here's the thing I'm trying to model (a headphone driver) and my two attempts. The first version was with eight vertice holes, the second one with six vertice holes. Everything feels chaotic and…
The Importance of having the basic shapes is getting lost. Model the big shapes first, and see if your extrusion can hold the topology, add extra GEO, IF NEEDED. if not and no huge manual tweaks are necessary, go ahead. started with 18 sided cylinder. 1. 18 side cylinder. Made a Box to see that i hade Automatically Edge…
just a nice commercial script I found the other day: http://www.scriptspot.com/3ds-max/scripts/polygon-creator And this is how it actually works: You select either 3 or 4 connected splines and run the script it will then loop through the 2 opposing axis of the to be created patch and creates quads this is an example with 3…
@yakoho One option is to cut vertical edge loops in the fuselage to match the segments on the wings before joining the two. Where the wing is partially connected I can see potential problems if the vertical loops are cut into the skewed horizontal loops. It might be worth going back a step on that section of the fuselage…
Made this for a buddy who is modeling a grip for a gun (http://rareantiqueandbeautifulfirearms.tumblr.com/post/85635956966/hafdasa-22-armator-sa-zonda-these-attractive) Start from a shallow cylinder, chop it in half to create the curve on either side, then edge extrude to follow the shape from side view, tweak a bit, and…