just throw some polies at the problem :) this is not perfect (especially the loops in the middle are kinda ugly in spacing) but it should give you an idea.
how do I model these 4 'capsule' shapes? My problem is that the capsule shapes need rounded corners so I think I need to add more edges, however If I add edge loop(s) I think it will ruin the large capsule and circle shape on the right.
just a very shoddy quick attempt but if you do not have a continuous loop down in that corner but an actual corner it will happen automagically not the exact same shape but you should get the idea
@pr3stl1 @ned_poreyra As Eric and Axel have mentioned, the issues with both models can be solved by using the same topology strategy: Block out the shapes so the segment counts match and use the existing geometry of the primary shapes as support with the secondary shapes intersecting between the edge loops of the primary…
Good day, guys I'm just wondering how do you guys usually deal with this kind of corners, I already learned some of this from you guys about the support loops, but this time the support loop is creating a bevel like effects, I tried to move it to adjust the smooth but the pointy corner is having a problem when I do that…
1- make cylinder 2- select edge ring 3- connect 4- select the new loop 5- chamfer (from 1 to 2 edges) so you have now 2 lines in the right place 6- select the 2 new loops 7- chamfer both with the same value 8- select both poly rings 9- extrude inwards with the same value
@SkinnyM Have to agree with Eric's recommendation to block out the major shapes before merging them and adding support loops. To add to what's already been said: blending complex shape intersections is all about creating accurate shapes that have relatively consistent segment spacing. Using more geometry can help with…
I took a closer look at the references images I have and there is a visible line running along the body so my problem no longer exists, still I would be interested in knowing how you would model it so there is no visible line along the body, for clarification this is the line I'm talking about coming from the two edge…