Hi guys, I think its my first post here in this section. I am trying to make this http://i.imgur.com/hL18SiT.png . I have made something like this http://i.imgur.com/n557gLZ.png but it does not look like the reference image :( Anyone can help me out with this?
Okay, I restarted with a cylinder and used your advice. It looks much better now, but there is still some undesired hardness that I can not seem to circumvent. I have circled these areas in the image. Thank you for your time. http://i.imgur.com/r7QjWBs.jpg http://i.imgur.com/VdmxyBi.jpg Evan
Hey im trying to make the wrist armor for a clone trooper and im getting some pretty bad pinching on the backside thats making the corner protrude out. Its a very minor issue but I would like to make sure the topo is good. Does anyone have recommendations for how to fix the topo on the back? Ive circled the pinching in one…
Hey guys, Apologies if something similar has already been covered. I'm interested to find out how you guys would create the corner that I've highlighted in the following image: I've been playing around with this shape for some time now and can't seem to settle on a topology that I like - mainly because of that triangle…
Some info here http://www.youtube.com/watch?feature=player_detailpage&v=UHa-h2S-NNY#t=4437s. Although it uses ndo2 you can use what you have for image > normal map and overlay it in photoshop over the baked normal map while removing the blue channel.
Shaz, That really looks great! Haha, I think I ended up using 80 for mine and like I had said, I feel it starts to make the model impractical to work with. Do you have a wireframe image of that? I'm curious to see how you handled the corners.
I would start over with a higher tessellation (and more square quads) sphere. the higher tessellations are mostly so that yellow edge is in the sphere- dont just add that one edge in. I attached an image to show you how to deal with the corners. Also floating geo would work well for this.
Quick question guys: I imported this DAE file car from Sketchup (got it from the warehouse as a placeholder). Is there a way to combine this whole complicated model into one piece? There's lots of pieces, making it really hard to align it to the center of the round platform below. Here is an image:…
I'm seeking some feedback on the following images. This is my first foray in subdivision modeling, and while I'm fairly satisfied with the mesh topology I feel that there are probably more ideal methods to achieve the desired geometry. Would those with experience be willing to set a beginner on the right path? Thanks in…
[IMG][/img]http://postimg.org/image/arl3kw9d1/ Please guys, tell me how the fak to model the damn door. I tried it everything. but either i am losing the circle window or the entire shape. If i add more edges, it ruin the door circle. Any help plsss