There you have your answer. Add quadchamfer or chamfer separated by SG and woila if you are using max. If not you can add a "bevel modifier" and subdivide on top of that should be the same.
You still have MAJOR pinching going on there, add a high spec material and you will see. You need to double the amount of sides your base cylinder has for that to work.
Hey, everybody! I hope you can help. I've been trying to make a bolt seat for days. I can't get the mesh to fit. Made two variations, but there's still distortion. I don't think I see any obvious solution. --------------------------------------------------- V1 --------------------------------------------------- V2 Please…
Thank you so much. Can I ask you what segments you used for the two regular spheres? I could not for the life of me to get them to match. Did you have to scale up the size of the sphere that is doing the cutting(the clear one in your picture). For me, whenever I get the segments to match the top of the sphere, the side of…
Am I the only one who collapses the stack regularly to keep things neat and "final", especially if I am finished working with whatever model I had been working on? What does it matter if you used an edit poly modifier 2 or 3 times to get the result you want if you wind up just collapsing the stack anyway? Sure there are…
You can extrude along a curve for those. You can find that option if you open the extrude options dialog. Make a curve snapped to the center vert at the origin and then use an ortho view to snap the rest of the points in and snap the last one to the center of the faces you want it to connect to. If you want it to be a…
It really does depend on the situation and what you are trying to achieve. Generally the more sides you use, the sharper it will keep your edges. So you want to use as many sides as necessary to maintain the shape that you are going for. But if you really want just an idea, I would say anywhere between 32 and 60 sided…
No no sir Steen, I shouldn't have tried to help you even. I'm the worst. Senpai will never notice me. I gave you that rubbish example because I'm lazy. Here's the better example of basic shape, with clean quads just like senpai likes it. (if you want you can save the picture and rename extension to *.zip, inside you will…
If it is a mesh you want to add details on, having a clean topology to sculpt is a crucial point though, cause it saves you alot of work later on... if you've gone hardcore and you want to retopologize after, Zremesher is not perfect, even with projection, and that mostly for hard surface... so you would retopo all that by…