liking sword so far johnny, low poly (wow spec) shopkeeper or something wip. Any suggestions on hand topo, or topo in general, fingers in wow only have 3 sides, i went with 4, i think it looks okay....
Loving that render style somedoggy! I wish I had max still, it'd be much quicker to do cool particle effects for sprites and render out like that than doing it all by hand. :poly122: Added a PC homage to a WIP game :
Very Early WIP on Cave Troll Still have a little budget left for Hands and teeth Going to have to optimize though for clothing and weapon. Still working on Proportions lol those legs still scream kit bash anyways updates to soon to follow
Of course. I am aware of this, but I haven't had so much time yet to fully embrace the texturing part of the process. Consider this WIP still. :poly122: EDIT: Also it doesn't line up as nice around the bends, but I am looking into that. :'3
Modelling the fat guy with the bone sword arms from "300" base mesh done, WIP texture 220 tris 256x256 difuse: Any suggestions for making those blades look a little better? all other crits are of course also welcome xD
Yea, there is a lot of small details and touch ups to go (hence the WIP), missing cockpit, dodgy lines etc. I just grabbed a cap out of marmoset for fun. I will post a better one when I wrap it up! (probably with wires and flats)
@Gallows Haha, I'm glad to hear that :D Transfering myself to PSX universe: [ edit: ] Quick texture WIP (I'm actually as pale as mr. O'Brien himself, but I took some artistic liberties lol :-|): (also fixed the model a bit: hands, knees etc)
hey sub, coming on well but it might be worth starting a thread for it- I dont think this thread is meant as a place to post continuous wips, and also the thread's definition of low poly is 500 or so, which you've got double tennis, cant wait to see the texture!
@9skulls - Awesome pumpkin, like the animation, i'll be adding knife in mine pumpkin :) @Rapante - Grat bike man, I really love it ... Here's something from me ... It's still a WIP, i have to work on texture some more ... It's pretty blurry right now ...
Fresh from the oven, and first of hopefully many in the series: Excuse the crummy CS5 resize with sharpen. Still sort of WIP, I'm planning on adding a standalone driver. That's why I kept a bit of unused texture in the middle. Mesh omitted cause there's really nothing to see there.