Right now I really dont care- All of that will not really be visible to the eye when there are many low poly objects in the game. As you can see an example of the level without my objects in, except for the dead trees so far. This is where all the fun and excitment comes in =D Importing all my objects into one big level.…
Johnny, You werent mis-interpreted. It was just rude. :P Not everybody has the talent you and bobo, and b1ll and etc express on a daily basis. Not all of us can produce incredible work all the time like those guys. That is why they are noteworthy and special. This is not only a forum for pimping and display, but for…
those "spikes" on his back are not gonna come out well at all once you start animating the back and tail..since they are not part of the same mesh as the rest of the dragon, they're gonna be sliding all over the place once you start animating/(offsetting) the vertices which make up the body. I had this problem with the…
Digging all the handpainted stuff Weirdboy - looking forward to seeing the Darksiders sword textured. :poly121: Play the working demo here Never sure what the appropriate place to post this kinda stuff is, if at all, but here's some pixelated stuff from a work in progress web ( possibly android/ipad once I figure out…