I put some desktop backgrounds together using some of Matt Wilson's art. I had to paint in some details to make the backgrounds fit across the screen. Since a friend of mine plays Cygnar the first two I did are for him. Khador are coming next =) The art for my desktops comes from; http://www.mattwilsonart.com/ I am now…
since 2 months I didn't touch my PC cause I've moved in new flat ( bigger one - one room just for me and my PC ). So what am I working on at last time ? 3-4 week-ends I'm working on my kitchen and now I see what's the real 3D is ! ...and anyway I've found a little bit time to take off a dust from my PC - Vincent Vega in…
Nice work guys, I feel like a complete noob, I have only been doing this for like 2 months, in fact the model i posted was only my second model. I made it in milkshape 3d and blender. I have been texturing for about 8 years and finally decided to try my hand at model creation, still have A LOT to learn and with no one to…
[ QUOTE ] experimenting with ways to quickly come up with random looking thing that could maybe look like monsters if you squint your eyes, tilt your head, and imagine a little. http://tn3-2.deviantart.com/fs21/300W/f/2007/241/f/6/tablet7_by_thinsoldier.jpg http://thinsoldier.deviantart.com/art/tablet7-63619692 ...…
looks cool man, the monster thing would have probably taken 1/10th the time u spent on it if u did it in zbrush, but I can understand why u'd want to model it all up in max. looks cool. the chick is cool too, nice nipples. the eyes may be a little too big/too wide apart, hard to say though, maybe shape up the eyelid a…
Still working on this model be gentle with the crits:P this is the farthest i've ever come to completing a character :P my last 2 tries i stopped and the head :P but since its been over a year and i have learned alot from all my enviroment work i decided to make this baby im having alot of fun with it. what does everyone…
@dizzywalnut Good likeness! What´s up with the weird smoothing groups tho? @darksun His cranium looks huuuge. Nice work tho! I think you could get rid a some lines without loosing any form. Any reason why you kept it strictly quads? @newman3d Very nice work! I´m missing the long bandana tho. Something I started 2 days…
Not bad , Vitor. Couple of things are odd though: 1. At the corner of the mouth: the upper lip should be 'over' the lower lip, not vise versa. 2. The bulge between the eyebrows, where the nose meets the forhead is about the opposite of what should be there. 3. The chin seem a bit too sharp, the the cheek-bone is overly…
its an ffd spacewarp.. not modifier.. i set up the eye to a look at constraint.. then made a sphere to incase it and use the hemisphere option to animate the eyelid.. then i created a FFD spacewarp positioned it over the 2 spheres then selected them and binded them to the space warp.. then you can move the FFD control…
thanks! The tip is supposed to be very dark metal, not entirely black. But I was lazy and thought it will be very small ingame anyways unfortunately I couldn't draw separate specular maps because of the engine. So they are all painted on the diffuse map. The "trick" of doing them is making them in 2 separate layers: one…