Doing a Noctis Caelum fan art from FF XV. For now in a very early stage, with some ugly and low res temporary textures. And the hair, oh boy, sooo hard, so only a placeholder at the moment of rough imm planes from zbrush, instead of leaving it bald :D
Hi everyone! My 1st attempt to make something usable in Substance Designer with no external inputs (no Zbrush sculpting etc.), still a lot of work but I'm learning SD, excellent software. I know it's only another brick wall but I had no courage to start with something more difficult.
I'm not sure how much further I can take this with polypainting in Zbrush. I'm tempted to make a lower version to bake out the diffuse and make proper maps to control the spec. I'm still pretty happy with it. Let me know if you have any feedback. Rendered in Keyshot.
Hi guys! I'd like to share my recent study based on a photo of Juan Carlos Ruiz Duarte. Full modeled in Zbrush, textured in Substance Painter/Photoshop, rendered in Maya/Arnold. Fur work using XGen.Hope you like it, Thanks :) Better resolution here:https://www.artstation.com/artwork/LEvrK
Hey everyone, it's been awhile since I checked in here. Seems like I missed a lot! Here is an armchair I made this week for an arttest. I used Zbrush, 3DCoat, 3dsmax and substance painter. Also check the artstation page for higher res: https://www.artstation.com/artwork/N41Ld Cheers!
It's is the first time I have sculpted whole Zbrush Monster . Anyway clumsy, don't know to up color,... so that I don't know it is not salvaged any pieces.What people have contributed bricks gently! Thanks so much all. http://polycount.com/discussion/177453/cgart-sculpture#latest
My first gun model a M249 Saw, learned alot from this one :) model was made for project i´m working on. Mesh made in maya and some small parts in zbrush and lastly textured in quixel 2. Renders done in unreal. Tris: Gun-20,100 AmmoPack and bullets-3000 4k texture
The badassery of the artwork here only gets better and better :D just wanted to share a WIP of my new project for my studio, thought it would be cool to just throw it up on here. Just a Keyshot render from Zbrush to see how it looks so far. Hope you guys like it.
I'm proud to present you The Worm. Long time ago I was working on highpoly of this guy for cinematic and now decided to finish it as a realtime model. Higpoly done in Zbrush, Topogun for retopology, Unfold3D for UVs, textured entirely in Substance Painter, presentation in Marmoset 3 (Special thanks for this amazing…
World of Warcraft_Illidan Stormrage. INVEN Fanart Contest. _Excellence Award. Hi! Everyone :) This is my award winning sculpting work. I used Zbrush for modeling and Keyshot for rendering. Concept by Blizzard Entertainment's World of Warcraft. You can check my more detail shot and further projects here.…