Thanks ysalex, Bek. Yea, I am using a quickly thrown together 3d procedural noise for that and I set the subdivisions low so that the wireframe wouldn't bother me so much, it works much better when I displace at higher subdivs. If I bake it down to a low poly, I would absolutely do that in nDo. I was just gonna do the high…
@Slipgate: Hawt lookin shield sculpt you got there! Always a big fan of your work! @Dimension: Pretty slick lookin 'overworld map' effects you got there! I'm very interested to know more about the details of its technical implementation. Here's some modeling (soon to be texturing practice) I've been working on. Concept by…
If you hadn't labelled those, there is no way I would have been able to identify more than a hand full of those expressions. You should really push the expressions more. Even a "realistic" style of character needs to be a lot more expressive than that. Look at this guy. He's not even going crazy with anything, he's just…
I personally am enamored with the Lighting in UE 4. I am in love with stationary lights and think they are a great hybrid type of light as well as being a great compromise for dynamic GI. This was just some practice to calibrate myself to the new tools a bit. Spot Light, Sky Light, Reflection Cube Actor, Sphere Reflection…
Nice satellite. Would make an excellent sub-d project. I was mucking around in UDK as I wanted to see if I could make my kobra red dot cycle through the four patterns it has in real life. Having never used kismet before now I'm happy I got it figured out; but I'm sure someone could point out a simpler way to do the same…
DenO, that's fantastic. I really love the sharp look of it. PogoP posted a super cool nDo radio a few days back, and got me wanting to try nDo. Being the non-creative heathen I am, I more or less shoplifted his design. Of course, his was way cooler and can be viewed here. But in the meantime, here's what I ended up with.…
OMG Somehow the artwork is still getting better on this thread O___O @DevMatt - That truck is looking truely awesome so far!! So I have been working on a new texture guys. I wanted to try my hand at making some tree bark, trees have always been pretty tough for me so this was definitely a texture type I wanted to hit…
damn good work! love the pose and swagger here. you're right that the shortened carbine doesn't really read, but easy enough fix. if you wanted to sell a shortened carbine, it'd probably have to be even shorter barreled, with a different muzzle device perhaps, to show it's not stock? if that's an m1c mag in his hand, be…
so if i can add my 2 cent : Hey tbh, the reason I'd usually tell : practice a fuckton on anatomy first is for a simple reason. Most design/monster/everything scary that actually work really well do so because they are based upon the human anatomy. It works because the human eye and brain have something to relate to and…