Taking break on texturing this heroic asset for my small Sci fi scene. Gonna be modelling additional parts to this mech arm now. Rendered in Marmoset 2 (29100 k tricount)
Hey all, using UE4 for 2 weeks now for school and wanted to post up what I've been working on with another student so far Attachment not found. Attachment not found.
Here is the finished version of my alien bust. Originally it was gonna be a sculpt but I decided to take it further. I retoped, textured, and rendered in Marmoset Toolbag 2. Concept by Brent Hollowell.
Hi everyone. This is what I'm working on, the entire rocky and icey outcrop areas are created by duping just one low-poly cube. There are 2 textures, one for icey, one for hot.
if you look closely its just 1-2? rock(parts) repeated and rotated/scaled into one big rock! Normal map + tiling detail map. - nothing new... But an awesome scene!
I have 2 years career...I'm short of knowhow ....it's only one modulrrock.....very simple...just fake.. nothing new another my WIP same method sorry for dissappointed.
finally getting around to doing some more work to my snowboarder, need to get her finished and move onto something else. feedback is most appreciated! edit: btw this is marmo 2
Just finished a new asset in between sending out resumes. Wanted to get more practice with Physcially Based Texturing and such with Marmoset 2. Felt like making it all one texture for kicks.
Hi! Here is some new stuff. I always wanted to make a cute girl without any guns and swords:) I've used new Marmoset 2 and it's awesome. Hope you like it!
Made this a while back, still doing some tweaks on him amid a ton of other projects. Figured the Avengers 2 trailer made this more relevant so I rendered him in keyshot!