@ lancemaker Ummm. Great work getting it in game and putting out the info. That is so helpful. @ RaYfIre This is something I had to figure out as well. My original first set was complete wrong, because the real definition of LOD had to do with a vertices count, but valve means tris. You just have to adapt. Sorry about…
"It is okay to have juiced up images in all the images, but these preview images are dishonest. Sorry, they just are. The human eye is primitive, so the first impression is really important. They get the vote on the preview image, but that isn't what the item looks in the game. The in game COMPILER image should be the…
Look at the preview images. Simple as that. I'll give you the examples. It is okay to have juiced up images in all the images, but these preview images are dishonest. Sorry, they just are. The human eye is primitive, so the first impression is really important. They get the vote on the preview image, but that isn't what…
that is great guys! maybe i missed some parts, sorry if the question looks silly. but you guys plan to help just one organization or more then that? because i really like the idea but i would like to help a brazilian organization, we have a big problem with health and education there... unfortunatelly... if you dont have…
If what you're looking for is pressure sensitivity, lets just say going back to mouse work is like typing my thumbs to my palm and attempting to play the piano. Yea, it's do-able, but really, it's just so much easier to use the tablet. If you want to save yourself some handcramps and time, and if this is a hobby or job…
Sorry to give you the run of the mill reply there, honestly i run into a fair amount of trouble with the masks not giving the expected effect each time i change hero's, which often results in many, many iterations until i find the result im after. I took a quick look at Rubicks masks and yours looks really damm close,…
Sorry not a Maya guy, but I have seen others haveing issues with specific version of fbx being buggy. Personally I use smd over fbx. I find them to be much more reliable, so my advice would be to export as a reference smd. As for the texture quality what resolution are you using? It will be crushed down to around 256…
@kendisan Sorry maybe I was unclear. You can view multiple meshes with this window I showed. It allows you to equip parts that are already in game or those you imported previously. Because of that when you will be importing last part you can equip other parts you did before. There is however now way to turn other parts as…
In my defense, the two of us started working on a set that was greatly different from the one I work on with Cagd. It's #1 in here: http://i.imgur.com/whpYw2m.png My attempt was not to backstab anyone; I'm a beginner as well, and making such a bad name for myself early on would be professional suicide. I have taken too…
Just a general question here guys. When you are baking out your high poly textures, what maps are you using? I have been using the ones recommended in this guide: http://steamcommunity.com/sharedfiles/filedetails/?id=123397498#19243 So that's the prtP, prtN, BentNormal, Cavity, AO and Normal. I've never actually done a…