Ha Great news, I was actually re-reading through this and had thought i might have given you an answer that wouldn't have helped, glad to see it worked out. TLDR : TLCR = Can't read. I would much rather you went to youtube to look up a proper guide with video that would help much more than reading all this. Also I don't…
"It seems like a great alternative" Well, except in many cases it just isn't, even if it was implemented in games. It goes back to the whole topic of this thread : the holy grail search for optimisation and magic buttons sure has value, but it blinds people to the practices that actually make game art lightweight,…
Not Tldr; Explaining what i once did, polygroup/muscle group dynamesh method:Just tossing in an idea i had to one day use cause i wanted things to look "amazing", when it comes to musculature.It might be a bit "long" process at least for me but. https://www.youtube.com/watch?v=RpT31z6LErs (video explains extracting the…
[...] if my character doesn't look good, who would want to buy it? [...] after 14 years of using Blender Well, one could spend 100 years using Blender knowing it fully inside out yet still be unable to make anything visually pleasing with it. If your work doesn't look good to you you need to work on art fundamentals,…
Tldr; Add colors, stop & do other things come back later. "stuck on textures"i am getting more into colors lately & i feel this is very "one toned". Maybe this is why it may not be interesting enough or satisfying for you? I can say for me (outsider looking in) things do feel off for me also. Did a search term that might…
Helpful posts ladies & gents:Yea if its hard-edges situations and hole punching and pitch relaxing, i like to find anything that would conform the shape back to its previous state of flat or smoothed, so relax tools (soft smoothing) & a lot of moving the verticies along the edges and pulling it back in place sounds like…
Because I'm a masochist and I like to LARP as a graphics programmer I decided to make trees This is a (very) naive implementation of the tree generation algorithm described in this paper https://algorithmicbotany.org/papers/colonization.egwnp2007.large.pdf it's done in python/opengl because I'm far too lazy and stupid to…
"a) there are no job offers for "3D sculptors"" Because regardless of what the short title of the job offer says, what matters is the actual job description. "b) someone has to sculpt all that organic, stylized stuff. So I asked who is the guy." Yes, someone has to do this indeed. It's the guy who got hired after answering…
since it got bumped, export / reimport might work, I'd even try export reimport to alt application reimport to problematic application if nothing else worked. (didn't read entire thread,tldr,lazy day for me)
The process is the same whether you're baking low-to-low or high-to-low - substance simply uses the low mesh in place of a high mesh curvature is generated from the normals of the mesh - in Substance's case I believe it renders a world space normal map from the source mesh and derives the curvature from that - this is…