I'm putting the tunnel on the backburner for now and moving onto making a modular room kit. I've been given a rough concept and greybox by our concept artist AJ Wann (artstation: https://www.artstation.com/ajw4nn) for the final room the player will enter before completing the game demo. We're calling it X14's room at the…
LEGEND!! Thanks so much. It's really hard to tell in this screenshot but most of the ideas you mentioned are infact what I've designed. I'm only about 3 weeks into this since beginning so I have a lot of detail to add. Have a peek at my graybox. This might give everyone a better idea of the layout. Also, give people ideas…
Hello everyone. :) I have started a new environment project. The setting is a research outpost, with visual inspiration drawn from Mass Effect: Andromeda and Fallout 4. Combining sci-fi structures with signs of decay and long-term exposure. Goals for this project: * Create a wide range of modular assets and props to…
End-of-year update :) Small update to wrap up the year. Over the past weeks I’ve been pushing this scene out of early blockout and into a final graybox / art blockout stage. The overall layout and vertical flow are now largely locked, and I’ve started replacing primitives with my own modular meshes from Blender to properly…
Started greyboxing today with the original measurements with a width of 10 metres, after I set up the greybox I took it into unreal to give myself a sense of scale and also play around with some lighting. I felt as though it was to clustered around the center and then after discussing it with some friends and family…
That kind of concept art is not for the level designers. It's for the executives, art directors, and creative leads to help figure out what the overall visual target of the game should be. The designers don't use traditional concept art. Usually they graybox things directly in the game, or via something like Sketchup. Some…
ah, and also in my opinion if beside level art u want to practice solely in level design it might be a good idea to build a level using only existing game's assets. This way u could concentrate on LD only and at the same time the level will use nice assets. hourences did that for some of his levels. Even tho he is level…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Also Known As grayboxing, don't feel bad about the lack of concept skills grayboxing normally happens anyway since you want to get the proportions and pacing right away, even if you have a fully fleshed out concept. It would be good to get these early block out meshes in the engine and see how they feel, I think you might…
I truthfully didn't expect to have much time to work on this during the week. Happily...I guess anyway...my clients have had to review some work, so I had yesterday and today to spend time working and reworking my initial Maya greybox and layout. -I ditched the angled view. I decided that with this project, anything that's…