@ ALLENGINGRICH This Canyon is my inspiration for the setting :) ROBOCHRISH Yeah, the light is still a mess but it is on my to do list. Now I make a few little stones and rocks to create a more interesting cave.
The scene is a little bright in my opinion. (probably a good idea though.) Like Allengingrich mentioned, that sign is super chunky. What if you had the car tipping over a little bit? Did you do the pebbles on the road, in Photoshop? Good work partner.
@allengingrich Thank you for the compliment! Theres still a lot more room to improve, but pretty happy with it so far! @Nikolas3D Thanks! Its hand-sculpted. Planning to learn that software someday, it would be pretty helpful doing a lot more complex cloth. @RitualSynergY Thank you. Still trying to add more variety to it…
@allengingrich Thank you! I like to keep the low poly in mind as I'm making the high poly model. Most of the process involves duplicating the high poly and then removing control edges and reducing the geometry in areas I feel it's excessive. In addition to that, because I wanted to model this as a first person shooter…
@allengingrich Thank you! I'm so glad to hear that :) and thanks so much for the advice. I'm always looking for more feedback! You're totally right about the jawline. I have a tendency to make them too structured so I'll work on bringing that down. I will definitely work more on the wrinkles and the skin texture as well. I…