Work with a major Developer hiring Multiple Character Artists (2-3) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
Work with a major Developer hiring Multiple Environmental Artists (4-10) to work on Current and Next Gen big Budget AAA title. Get in on the ground floor of a new division of this highly established studio. Plenty of room for growth with Bonus and Royalty programs in place. -Zbrush and Maya experience -Worked on at least 1…
I have a humanoid model that is 6 ft tall (182cm). I'm using a CAT skeleton rig and the skinning is done. I want the character's height to be dynamic, meaning making the height of the human model be anywhere from 5'5 to 6'2. How do I go about doing this? (This character will be used in Unreal Engine 4. I'm familiar with…
Hey folks. Working on this at the moment. It's a Błyskawica 9mm submachine gun designed and manufactured during WWII for the Polish resistance. Because these were resistance weapons, they were designed to be created in the workshops of craftsmen rather factories. More info here:…
Assault rifle modeled in maya, textured in substance, and rendered in Arnold. Let me know what you think! Definitely not game ready (1mil poly and 5-2k textures :D ) Went with a wooden receiver and raw metal kind of rustic vibe but with modern weapon tech. Dirty bling for the hard working cartel boss. Well worn stock…
Thank you everyone for your kind comments ! Here 's what I have sofar for Pisciasa model, I can quite say that the modeling for the girl is done, I will defenitely need some more polishing here and there on the model while I am working on the texture later ( like adding more micro hair strands, facial features or clothes…
Looking to hire an experienced 3D character artist for a fixed-price commission. US-based only. The deliverable is a production-quality Character Creator 5 (CC5) character built on the HD facial profile — 262 blendshapes intact through UE5 export via Auto Setup 2.01. The character is a semi-realistic stylized human female…
Needs more lens flare. But seriously, you have some issues there with the intakes. It looks as though you have modeled wing leading edge extensions that cover over the top of the intakes, and actually overhang a little bit over the intakes. In actual fact, the intakes are angled forward and sit flush. Also, if you look at…
Hi everyone! For our final assignment of the character creation course I decided to make a sculpt of Geralt. But with all the hype for The Witcher 3 I decided to change it a bit. So I decided I would make him like Michał Żebrowski from the tv show. Currently I'm still in the blockout phase and feedback is appreciated as…
Check out this informative talk on some of the tech behind Guerrilla Game's PS4 demo. I love GDC for these talks (or I'm guessing this is from GDC). [ame=" https://www.youtube.com/watch?v=_29M8F-sRsU&list=WL1F09E7B6E3305CE2"]Digital Dragons - Micha? Drobot (Guerrilla Games) - Killzone: Shadow Fall - Lighting - YouTube[/ame]