If you want shear unbridled paranoia check out 'The Last Generation' guest staring the late Telly Savalas! http://www.chick.com/reading/tracts/0094/0094_01.asp
@larryrttrivette Hello, Larry. Since I am using Maya 2018, it has exactly 6098 faces for low-poly mesh that includes everything such as bolts and nuts. Moreover, this is my UV:
NC Soft posted the ANET job as well...got it in my email today, so it must be still active. http://tbe.taleo.net/NA5/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=1098
Yep. Turn on Bone Edit Mode in bone tools. It will allow you to move the joint around without it affecting the other joints. https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D7849466-3C9C-4098-87C1-F84ACEA70F64-htm.html
Did this knight helmet for practice although using only side topology had it's problems, like a wide eye hole and visor. My lesson has now been learnt. >_< 1098 tris - it was the best I could do without sacrificing quality, next time I'll definitely be under the 1k, apologies!
Hello, my name is Anton and I'm a 3D artist. I'm familiar with software such as Blender, ZBrush, Substance Painter\Designer, Marvelous Designer and also have some experience with Unreal Engine 4\5. I can do Characters or Hard Surface models for games or sculpts for 3D printing. I'm also familiar with rigging and animation…
What the hell are your bake settings? Even 4098 in xnormal, a couple million polygon high meh, with high ray settings should take <30 min for an AO map. For this piece? 1024 with 2xAA for reduction to 512, with a high poly of 2 million should take you no more than 5 minutes to bake.