Hi! To sacboi's point, you might want to tighten up the mesh shading of the environment using hard edges. Since it's textured using a trim atlas which was baked to a flat plane, the normal map is not compensating for any gradients in mesh shading. I would note that the of the shading of the hero asset in Unreal appears to…
Here's a quote from the spyware weekly newsletter, i'm informing you because it sounds like a terrible thing: [ QUOTE ] I have had email conversations with a number of people at Sunbelt Software about the ID theft ring they discovered recently. They were kind enough to provide a HijackThis log entry that identifies the…
I agree with everything PyrZern said. Take that advice! The multiple shots thing (with relevant information) is very important. Website-wise.....IMO, the top section with your dude-in-a-hat and navigation is way too big. It takes up a lot of space that requires me to scroll down to see even the first few pieces. I think…
massive thx for the feedback Anthony applied most of it asap removed blog link and the drop down removed the 2 characters removed one day axe in darksiders For the moment I'll leave the High Poly on it, since I'll be applying at 2 companies who only do high poly the day after tomorrow I hope I have the chance to work in a…
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v0.6.8 for Blender 2.80 is out now Gumroad If you are an existing MM customer on gumroad, check your email for a 100% discount. MESHmachine 0.6.8 is a separate product now. If you have not received an email, please reach out to me directily at mesh@machin3.io About 0.6.8 The 0.6.8 release is the first MESHmachine for…
No I can’t, you are going to have to explain that one again and make a proper connection between your second sentence and the first. some bits of info - which may or may not be related to your post, since it can be interpreted in many different ways - that may help you structure an actual point : 1) salaried artists…
It's not procrastination if I make a modifier for the current model, right? Eh, who am I kidding... Anyway, I've made a quick (but slow) Geonodes modifier to fill an unwrapped mesh with tiled geometry... yay. I don't want to use Boolean to remove extra geometry (it will be VERY slow), so the edges are a bit broken. So they…
WHen i use the Trimlasso, and i want to remove something, it only works sometimes. Instead of removing the piece i want, it removes the other geomtry of the mesh. Why is that so? So its 50% 50%
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…