Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
by a floating joint, I meant a bone that is roughly in the middle of the tube and parented to the forearm, then you'd just translate/rotate that "floating joint" as needed
Hi! Doing a bake with the attached files in Painter, didn't reveal the issues you show in your original post. The file contains just a single door element. Maybe the issue you presented is caused by the way UVs are stacked and due to the bake settings? Did you bake with your test file as well and reproduce the issue? That…
What is the easiest way to make a barrel float in the ocean?? The way i found is to create a simple rigidbody entity and change the model but the object just floats in the air until you change a setting or shoot it in game. Please tell me there is
Hi Lemenus. Maybe these pics will help you. As you can see, the barrel is radially symmetrical. I have a cylinder choke installed in the muzzle, but the overall wall thickness is the same as a regular 590A1. The bottom side does have a flat section to make room for the slide.
I have a weird Painter behavior where it change flat to smooth shading on decimated Zbrush hi poly object , It makes the baked normal map sort of blurry vs Designer or Blender bakers . Does anyone know a trick to workaround it ? Painter writes: [Scene 3d] [FBX] mesh normals are invalid (some values are null) and will be…
Perhaps experiment with a lack of gravity in the scene with smashed stone work floating around it might help to unionise the other floating pieces with the main piece.
Hey EarthQuake, Thanks for the info on no 4. Very cool to know you can do this! I will experiment with this feature now that I know it's there. As for no. 11, I figured out what the problem was. What happened is that I had keyed tessellation at multiple points along the timeline and at some point I had reduced the length…
alot of floating geo, kinda never really get the hang of that awsome model tho,question where would i find some good tuts oon that subject of floating geo