Heyo, I started working on a small collection of stylized low-poly potions some time ago. The goal is to have them all fully hand painted and ready to use in Games and Animation ^_^ I'll keep posting progress updates here and I'd be happy to get your feedback and suggestions along the way! TOOLS: Blender (Ucupaint), Clip…
Counting entries: 17 (so far) Counting last update above august: 7 (active participants) 4 votes to 1 month, i say @ayakiryu yes , 1 One month extension. Makes sense also since at least over in my area the "summer" was going on and people generally do not want to be inside all day. I saw Friday the 17th of October 11:59pm…
How about commentary on the things Apple sees fit to bundle with and try to sneak onto your system like Quicktime and Safari? God damn it if they update the apple updater just to reset my "ignore Safari updates" preferences one more time, I swear someone is getting a brick thru the window with my ipod strapped to it...…
Yeah I read about that. The one I'm using is of course the old variant. Sadly I cannot update beyond 3.3 - one major addon I'm using is not running well in neweest versions of Blender and one I completely rely on was updated for newer releases to use a completely different creation/editing method, messing with my…
We are looking for a 2D UI/UX artists to help update our game with a brand new makeover. Game Links: https://humanitzgame.com/ https://store.steampowered.com/app/1766060/HumanitZ/ Please contact me if you are interested in finding out more details Thank you Yozza
I do the frequency updates in my X Hellbrush. I got the concept art from Romeck. I publish the processes below. In the blog, I want to document the stages of working on a character for a portfolio.
Full Artstation post with turntable: https://www.artstation.com/artwork/EzXn9N Updated with extra work on the texturing and lighting! Brand new renders and a turntable. I think an issue it had previously was a small identity crisis. It was somewhere between a product visualization and a game art piece so it was a weird…
Hey folks been an awful while 😄. I put the project on a long hiatus of months due to life stuff, but that’s behind me now and I’m determined to finish it properly. I made a lot of changes: updated shaders, reworked lighting and the overall prop layout, added stickers and posters, and strayed a bit from the concept to add…