Usually the best bet for modular building pieces is to use the modularity to put together your bldgs in your DCC app (Max, Maya, etc.) but then attach all the pieces of one bldg into a single entity. Then, create your lightmap UVs. That's generally the best way, though I would look closely at how Epic does it if you're…
You have a lot of repeating geometry. Modular meshes would be your best option. To avoid texture seams: * you could make your texture tileable * you could create certain sections of the wall as a single continuous mesh * you will experience lightmap seams between modular meshes if they are a clean flat surface, so you'll…
Hello everyone! Now that Assassin's Creed Unity is out all the artists who have worked on it can share there works. I will try to convice my colleagues to update this thread with me. During 6 months I have been part of an amazing team responsible of the Cafe theater in Assassin's Creed Unity, the Arno's house. During the…
Your project looks amazing, and I'm also just starting a personal project on a village similar to yours. Could you share the Texel Density you've set for this project, especially for modular elements like walls and roofs? For my project, I've applied a Texel Density of 10.24 px/cm, with textures at 1024 resolution. This…
Hey Qwedeath, I think what you have is a great start. However, depending on what you are trying to demonstrate in your portfolio, I don't think it shows the modular workflow of current games. I think that what you have right now would be great for learning how to create tiling textures that could be applied to modular…
Hey, i hope im not too late on this. If i understand your question correctly you want to know the best method for constructing a spaceships exterior / exterior that can be seamlessly linked? Star Wars galaxies does something similar. I would defiantly use modular pieces for this set up especially for the interior,…
Here is my latest environment progress of Utopia! Modular set: Assembly: Decal atlas: I have also encountered some issues with the mesh decal. I have already posted a thread here asking for help: https://polycount.com/discussion/237997/ue5-mesh-decal-overlapping-wrong-order-help#latest I have also tried to set up vertex…
Modular Pieces explained in mor detail Basic Blockout getting idea of height and then will create basic modular pieces in 3ds max Blockout Progress Added in the windows and basic models for the food stands and a few signs on the buildings. The camera angle has been changed so that the stage can be seen better compared to…
Well this scene has a lot of space for modularity but being bascially a circular room it's gonna be a little awkward to divide meshes... you'd still end up with a lot of piecies that' can't really be reused. Modular set approcahes are good and all but you still have to consider the pro and cons for it. Where would you be…
Nice! Remember, the thickness also needs to be on the grid, and the heights of each of your pieces. It's important to try making a whole building with your modular set, to identify weaknesses and omissions. Plus it will help sell the set, by showing an end result. Have you thought about textures and materials yet?