Hi Metrons! The Unity Learn site is probably the best place to start; individual bite-size tut's -http://unity3d.com/learn/tutorials/modules step-by-step projects - http://unity3d.com/learn/tutorials/projects There's also weekly live training sessions on twitch, with an archive of past lessons here -…
So they key note has been released and I haven't fully watched it yet but I'm linking it here. [ame] https://www.youtube.com/watch?v=NVl8o85YGNE[/ame] The organizer also said he still finds the 2009 keynote more effective so here's a link to that. Also haven't watched this yet XD.…
To repeat the advice from others (but with links ;) ) I'd download a popular engine, import a scene into that engine, and post some in-engine renders. You can get a free copy of the Crytek engine from http://mycryengine.com/, the Unreal image from http://www.unrealengine.com/udk/, and the Unity engine from…
Unity spot light attenuation is range-dependant, and vaguely quadratic. So if set to a mystical range property, it'll behave exactly like a point light in Maya set to quadratic. You can write your own attenuation: http://unity3d.com/support/documentation/Components/SL-Attenuation.html But it'll NOT work with Deferred…
Well, I'm not sure if it can be done out of the box with the free version, but Unity Web Player sounds like it is what you are looking for. Unity has a free version that lacks shadows and HDRI lighting, but it may give you an idea of what you will get. This video shows you how it can look:…
https://unity3d.com/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi Though you are doing it in Unreal some of the core principals are same, Note in some case you have to break lightmap UV island at 90 degree angle etc similar to normal maps baking.
you can download it directly from unity http://unity3d.com/get-unity/download/archive oh they changed the layout - its hidden in the downloads dropdown
Good start would be to check out this tutorial: http://unity3d.com/support/resources/tutorials/fpstutorial.html If i remember right, all those assets are free to use, even commercially in your own projects. Remember to google too and search from youtube..
I posted these over at the Luxology forum, here they are again: Follow this for the tools you need to import splatmaps etc: http://forum.unity3d.com/threads/30299-Tom-s-Terrain-Tools-(update-new-version-released) Here's a post I made about editing your Unity heightmaps in Zbrush: http://www.chadchatterton.com/blog/13424846…
Your baking resolution is pretty high. Try it with only 2 lightmap texels per unit. Otherwise your lightmap will be huge, which is not needed. https://unity3d.com/de/learn/tutorials/topics/graphics/introduction-lighting-and-rendering?playlist=17102 And check out the lightning optimization tutorial which is…