If you can get a degree for free.. why not just get it. Im certain that most people who go to school for graphic design, game art, animation etc deal with shit people and shit teachers but ultimately its starting to seem like more and more jobs require some sort of a degree, and i would imagine the only time (if its a…
KILL that overlay!!! Do not use overlays of the diffuse/spec turned normal map on your rendered normal map! If your going to use that info use it very very very slightly! Like a 2-5% use. What you have rite now feels like stucco. With out that overlay it should look great! I might go and strengthen any areas that you want…
the nose and wings should have some panel work, hard to think that it would be one piece...and hard to work on if you had to take it on and off in one piece... i would suggest looking at f1 or indy, to see some breakup lines, as well as fighter planes. probably fighter planes the most, since i believe these are just like…
Is your plan to lift all of this in to zbrush? It will be ALLOT of work for you. I would say, model like 4-5 stone blocks with well thought details in them, reduce them in decimation master or meshLab and then place them in you scene. Same goes for the ground stones and the pillars. Think aobut you UVing before you start…
Ha... I'll keep an eye on this thread, since I was thinking about the same things a lot lately. I'd really like to know some figures of people who are selling textures via the asset store. Like how many units they sell across a month, so if someone reads this who's selling texture packs I'd be thankful for some numbers...…
Yeah, I had a power laptop and it really just turned into a portable workstation... it would only last 30 minutes on battery and would charbroil your lap. I would bring it to work and hook a second monitor, kb, mouse and tablet up to it, I had about 4-5 hours of quiet time during the night shift so I worked on my…
Very jaundice, very blurry. You should try to work in solid brushes and block in color shapes. You might want to read over and do some of these tutorials, http://www.gfxartist.com/features/tutorials (Digital painting tips, tutorials and techniques) As well as give these a look, http://itchstudios.com/psg/art_tut.htm (VERY…
Submitted project: Milzo the Raccoon http://steamcommunity.com/sharedfiles/filedetails/?id=218809344 Work in Progress: Ursa Cub Another day another courier. The following character was designed by Agito666. I am currently in the process of modelling it. You can see the original concept art here:…
Yea teeth and horns are a pain. No real way around it. I agree it would look better as 1 mesh BUT it depends on if that really matters. If the teeth are only going to be 5 pixels on the screen save some time and make 1 > UV it and duplicate it around > FFD/Shrink Wrap them in place. You could even do this and then build…
Those are the costs to upgrade from 5 and 6 to 7. The XSI guy at GDC tried to sway me, but insted all that happened was we went tit for tat max feature vs XSI feature. In the end max had almost every feature that he could think of but were easier to get at. There were a few unwrapping things that seemed useless to me but…