Hi, I’m a student. My goal here is to learn what I can, collect feedback on anything from anatomy to concept. I realize it might be too early in the sculpt to really give any feedback but I’ll add progress quickly. The first post might be a little extensive so please forgive me. I made a few quick grab brush pull concepts…
jesus she looks like an alcoholic.. or a crackhead or something. edit: jesus, the more i look at that the more hideous it becomes!! edit2: hmm maybe something like this..
...and now I detached and element, applied an edit poly did some work, collapsed, applied material, reset xform and re-attached...and all is good. I have no idea what the hell has just happened but I certainly don't want to have to jump through all these hoops every time. If anyone has any suggestions I would like to hear…
Axis Animation are expanding their teams across all departments and are looking to hire an experienced 3D Editor to work on an exciting long formatted project in our awesome studio in Glasgow. This role requires working creatively with our directors and Producers to get the best outcome for the project. A thorough…
Yes, that's possible via scripting. You'd want to look at the Mesh class http://docs.unity3d.com/Documentation/ScriptReference/Mesh.html Pull mesh.uv into a new array, edit them as you like, then pass the array back in to the mesh (you can't just edit them directly from mesh.uv, you have to feed it the entire array at once…
Hi! Once you applied the circles' scale, make sure the points' mean radius in edit-mode is 1 (might be 3 in your case): edit: using "Apply Scale to Deltas" seems to apply scale while keeping a mean radius of 1. But I don't know what else "Apply Scale to Deltas" does, so best test/read up in the documentation :)
dirty textures/ adding some decals; edit; changed some lighting/ added decals Next up adding dirt/ small parts of debris to the floor edit2; Another lighting change..
Phew - that was quick! Hot off the press are the results from the judges at Havok on their Top 9 entries to the MINI-GOLF contest! For those who don't know, the MINI-GOLF! contest hosted by Polycount saw artists creating mini-golf holes, to be used in Havok's brand spanking new game engine, Project Anarchy™. When the…